CFGs:

DKCKlaptrap.cfg : Auto Palette Assignment
DKCKlaptrapMA.cfg : Manual Palette assignment
DKCKlaptrapNA.cfg : No Palette assignment

Flags:
In the ".asm" file you can change these values that enable or disable functions:

    !BobOmbInteraction = 1
    !YoshiFireballInteraction = 1
    !YoshiStompingInteraction = 1
    !CapeStompingInteraction = 1
    !CapeInteraction = 1
    !FireballInteraction = 1
    !SpriteInteraction = 1

Constants:
In the ".asm" file you can change this:

!FireballMaxHP = $04    ;Amount of fireballs needed to kill it

SFXs:
In the ".asm" file you can change these values to changes SFXs and if use 1DF9 or 1DFC:

    !MunchSFX = $51
    !DeadSFX = $50
    !EnemyHit = $53

    !MunchSFXAddr = $1DF9|!addr
    !DeadSFXAddr = $1DF9|!addr
    !EnemyHitAddr = $1DFC|!addr

Extra Byte 1:
    E PPP VVVV

        E: 
            0 => Palette is not affected by Global Color Palette Effect System
            1 => Palette is affected by Global Color Palette Effect System
        PPP:
            Palette used by the sprite if uses Manual Palette assignment or No Palette Assignment
            000 => Palette 8, 001 => Palette 9, ..., 111 => Palette F

Color Themes (VVVV):
    0000 Cyan: Normal version, just walk.
    0001 Purple: Jumps when the player jumps.
    0010 Green: Not Implemented yet, in the future it will be like purple but poisoning the player on contact.
    0011 Ghost Version: It is like purple but with ghost behavior.
    0100 Nightmare: It is like purple but It calculates jump speed to fall over the player and It also follows the player.

Extra Byte 2:
    Format: XXXX YYYY
        XXXX: X Speed.
        YYYY: Jump Speed.

Extra Byte 3:
    Format: GGGG HHHH
        GGGG: Ghost behavior synchronization.
        HHHH: Hitpoints, if it is more than 0 then is a bonus version and gives an item after death.

Extra Byte 4: 
    Spawned Sprite given by bonus version.
